INDUSTRIAL WORKSHOP 

EON Reality | NOVATTE | NVIDIA | A*Star

Interactive 3D Virtual and Augmented Reality

Dr Eng Tat KHOO
Director, Research and Development
EON Reality
Singapore

Abstract
EON Reality is the world's leading interactive 3D solutions provider for business and education. It was founded in California in USA in 1999, with R&D offices in Singapore and Sweden, and has been spearheading the development of immersive 3D display systems, interactive 3D software and related applications. EON Reality has a strong track-record in providing virtual and augmented reality solutions to clients within Aerospace, including Boeing, Bombardier, Honeywell and also in Oil and Gas including BP, Exxon and Saudi Aramco as well as several institutions of higher Education including Carnegie Mellon (US), Imperial College (UK) and Nanyang Technological University (Singapore).

Speaker's Brief Bio
Eng Tat is the R&D Director at EON Reality (Singapore). He is responsible for new technology and product development, including Virtual and Augmented Reality for education and industrial applications. As an Associate Faculty of SIM University, he teaches computer graphics and advanced graphic design. He is also an advisory board member for Horizon Project Singapore 2012, a New Media Consortium’s project to identify trends and emerging technologies in Singapore education system. Eng Tat received his PhD (in Electrical and Computer Engineering) at the National University of Singapore’s Mixed Reality Lab. His research contribution on serious games won the ACM SIGGRAPH Sandbox 2008 2nd Best Paper Award and his research has been showcased at top conferences such as ACM SIGGRAPH and SIGCHI. He was selected as the Dragon 100 Young Chinese Leader in 2011.

High-Performance 3D Visualization (HPV) and GPU computing

Vitaliy NECGAEV
Key Account Manager
NOVATTE
Singapore

Abstract
While out-of-core data management continues to be essential to visualize large data, deriving new data sets or fusing multiple data sets is becoming increasingly important in understanding data. And while data-intensive applications continue relying on graphics hardware for visualization, this same hardware has proven to be very efficient for some computing tasks, making the GPU an attractive solution.

In my presentation I will explain what is GPU, how 3D Visualization could be accelerated using GPU-technology and what GPU in the cloud means.

Speaker's Brief Bio
Vitaliy is a Key Account Manager for NOVATTE. He carries over 5 years’ of experience in the IT sector across numerous industries including FSI, Oil&Gas, software and mobile application development. Through his knowledge and passion he brings his ideas to the customers and helps them to build unique Admin-Friendly (c) Supercomputers that are extremely easy to use but at the same time are very powerful. Vitaliy graduated from the International European Business School (Ireland-Germany-Russia) and holds a Master (Hons) in the International Economics and Management. Originally he comes from Russia, but is currently living and working in Singapore.

A Disruptive Technology - GPGPU

Dr Simon SEE
Director and Chief Architect
NVIDIA Asia Pacific Professional Solution Group
Singapore

Abstract
The original design of the GPU was to handle applications with intensive graphics such as visualisation, argument reality and 3D graphics for games. CPU on the hand is designed to handle general purpose computation. Over the years, GPU, together with supporting software, has evolved to be a level which not only it can handle workload of massively parallel threads, it also become highly programmable and thus general purpose. With the needs of performance and energy efficient usage, GPGPU has slowly become the workhorse not only for graphics but also for computation. In this talk, the author will give a brief overview the disruption and evolution of gpgpu , it's applications and where it is going.

Speaker's Brief Bio
Dr Simon See is currently director and chief architect of NVIDIA Asia Pacific Professional Solution Group. He is also a professor at Shanghai Jiaotong University (China) and King-Mong Kung Technical University in Thailand. Also Professor See is the chief scientific advisor to BGI (China). Dr See graduated from University of Salford with a doctorate in applied mathematics/engineering. Prior to NVIDIA, he worked for DSO National Lab, IBM, SGI and Sun Microsystems. His research interest is computer architecture and systems, simulation and applied mathematics. He has published 70+ peer reviewed papers.

METRIX: Multimodal Engagement ThRu Immersive eXperience

Dr Farzam FARBIZ
Scientist and Programme Manager
Institute for Infocomm Research
A*STAR, Singapore

Abstract
Envisaging the disappearance of boundaries between the real and virtual worlds, the METRIX Programme strives to be the global frontrunner for the development of 3D immersive experiences, primarily through the incorporation of realistic and synchronized synthesis of audio-visual-haptics as well as thorough analysis of natural human interactivity. Presently, user-centric solutions, in various areas including sports, fashion and entertainment are being developed. The unique sensation of concurrently experiencing the real and virtual worlds distinguishes the technologies developed by METRIX from existing state-of-the-art technologies. Additionally, proposed technological platforms are being developed in-house and tightly integrated into seamless solutions. METRIX aims to collaborate extensively with potential partners, some of which include sports and gaming companies, military, advertising firms, and fashion houses with the ultimate aim of licensing our developed technology for incorporation into their products and services.

Speaker's Brief Bio
Dr Farzam Farbiz is a Scientist and a Programme Manager at Institute for Infocomm Research, A*STAR, Singapore. He is also an Adjunct Associate Professor at National University of Singapore, School of Computing. In 2010, he and his team were nominated as one of the top finalists for the “2010 World Technology Awards” under the entertainment category. His research interests include augmented and virtual reality, multimodal human computer interaction, haptics, image processing, and entertainment technology. He received his Ph.D. from Amirkabir University of Technology in 1999.