CALL FOR PAPERS (Submission is closed) 

We invite submissions of:
  • Industrial Workshops and Special Session Proposals
  • Full Papers (up to 10 pages)
  • Short Papers (up to 4 pages)
  • Poster Papers (1 page)
All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed). Authors of Selected Full papers will be invited to submit an extended version of their manuscripts for possible publication in a special issue of the Journal of Computer Animation and Virtual Worlds by John Wiley or other journals.

Topics include (but are not limited to):

Fundamentals
  • Ubiquitous MR/AR
  • Wearable and Mobile MR/AR
  • Distributed and Collaborative MR/AR
  • Robotics and Tele-Presence
  • Aural, Haptic and Olfactory Augmentation
  • Geometrically, Physically and Image Based Modeling
  • 3D Modeling, Interpretation and Reconstruction
  • Multi-resolution and Multi-scale Methods
  • Level of Detail, Model Compression and Simplification
  • Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
  • Rendering and Visualization of Large-scale Models
  • Real-time Visual Tracking and Registration
  • Avatars and Virtual Community
  • Metaverse
  • Immersive Virtual Environments
Systems
  • Clustered VR
  • High Performance VRC Computing
  • Large-scale Simulation
  • Immersive, Semi-immersive and Desktop Systems
  • Walk-through, Fly-over and Reach-in Systems
  • Motion Tracking and Calibration
  • Projection and Display Systems
  • Active and Passive Stereo Systems
  • 3D Scanner, Digital Mock-up and Reverse Engineering
Interactions and Interfaces
  • Collaborative and Interactive Virtual Environment
  • Multimodal Interface
  • Visual Interface
  • Speech Interface
  • Haptic/Tactile Interface
  • Natural Interface
  • 3D Enabled Devices
  • Interaction Design
  • Social and Interactive Computing and Media
  • Interactive Graphic Design; Interactive Sound Design
  • Human Factors and Ergonomics
Applications
  • Aerospace
  • Architecture, Construction and Building
  • Arts
  • Education, Virtual Classroom and Learning, and Training
  • Engineering and Design
  • E-Commerce
  • Game/Entertainment
  • Geology, Geography and GIS
  • Life Science, Medicine and Healthcare
  • Manufacturing
  • Transportation and Logistics
  • Fashion, etc.