|The Institute for Media Innovation (IMI), Nanyang Technological University (NTU) and the Computer Graphics Society (CGS) are pleased to announce the 25th Annual Conference on Computer Animation and Social Agents (CASA 2012) to be held on May 9-11, 2012 at the Nanyang Executive Centre (NEC) on the campus of Nanyang Technological University in Singapore. |
CASA is the oldest international conference in computer animation and social agents. It was founded in Geneva in 1988 under the name of Computer Animation (CA). In the last past six years, CASA was held in Switzerland (2006), Belgium (2007), Korea (2008), Netherlands (2009), France (2010) and China (2011).
All accepted full papers will be published in a special issue of Computer Animation and Virtual Worlds journal published by Wiley.
Workshops on 3D PHYSIOLOGICAL HUMAN, AUTONOMOUS SOCIAL ROBOTS AND VIRTUAL HUMANS and SERIOUS GAMES AND SIMULATION will also be held during the CASA 2012 conference. Selected papers in workshops are scheduled as books and special issues.
CASA 2012 will provide a great opportunity to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. We seek original research full papers and short papers covering topics including, but not limited to:
- Motion Control
- Motion Capture and Retargeting
- Path Planning
- Physics-based Animation
- Vision-based Techniques
- Behavioral Animation
- Artificial Life
- Facial Animation
- Image-based Animation
- Multi-Resolution and Multi-Scale Models
- Knowledge-based Animation, etc.
- Social Agents and Avatars
- Emotion and Personality
- Virtual Humans
- Autonomous Actors
- AI-based Animation
- Social and Conversational Agents
- Inter-Agent Communication
- Social Behavior
- Crowd Simulation
- Understanding Human Activity
- Memory and Long-term Interaction, etc.
- Animation Compression and Transmission
- Semantics and Ontologies for Virtual Humans/Environments
- Animation Analysis and Structuring
- Anthropometric Virtual Human Models
- Acquisition and Reconstruction of Animation Data
- Level of Details
- Semantic Representation of Motion and Animation
- Cultural Heritage
- Interaction for Virtual Humans
- 3D Physiological Humans
- 3D Telepresence
- Augmented Reality and Virtual Reality, etc.