Part 1 | Part 2

Workshop on Serious Game & Simulation (Part 1)

Chairs: Associate Prof Yiyu Cai & Professor Sui Lin Goei

9 May 2012, 9:00 – 10:20am; Lecture Theater 2

  1. Updated GameTools: Libraries for Easier Advanced Graphics in Serious Gaming
    Ruben Garcia1, Jesus Gumbau2, Laszlo Szirmay-Kalos3 and Mateu Shert1
    1: University of Girona, Spain
    2: Universitat Jaume I, Spain
    3: Budapest University of Technology and Economics, Hungary

  2. The Use of Virtual Worlds & Serious Gaming in Education
    W.J. Trooster1
    2: Industrial Windesheim University Zwolle, The Netherlands

  3. Autistic Learning Activity System Design using Virtual Pink Dolphins
    Noel Kok Hwee Chia1, Yiyu Cai2, Norman Kiak Nam Kee1, Nadia Magnenat-Thalmann2, Bianyue Yang2, Jianmin Zheng2 and Daniel Thalmann2
    1: National Institute of Education, Singapore
    2: Nanyang Technological University, Singapore

  4. Navier-Stokes Equation based Ink Diffusion Simulation in Chinese Calligraphy
    Yuzhi Ren1, Yige Tang1, Zhongke Wu1 and Mingquan Zhou1
    1: Beijing Normal University, China

  5. Transfer of Gaming: Effectiveness of a Cashier Trainer
    Esther Oprins1 and Hans Korteling1
    1: TNO, The Netherlands

Workshop on Serious Game & Simulation (Part 2)

Chairs: Associate Prof Yiyu Cai & Professor Sui Lin Goei

9 May 2012, 10:50am – 1:10pm; Lecture Theater 2

  1. A Virtual CNC Training System
    Peiling Liu1 and Cheng-Feng Zhu1
    1: Singapore Institute of Manufacturing Technology, Singapore

  2. Serious Games for e-Healthcare
    Voravika Wattanasoontorn1, Rubén Jesús García Hernández1 and Mateu Sbert1
    1: University of Girona, Spain

  3. Integrating EEG Modality in Serious Games for Rehabilitation on Mental Patients
    Chun Siong Lee1, Chee Kong Chui1, Cuntai Guan2, Pui Wai Eu3, Bhing Leet Tan3 and Joseph Jern-Yi Leong3
    1: National University of Singapore, Singapore
    2: Institute for Infocomm Research, Singapore
    3: Institute of Mental Health, Singapore

  4. A Framework of the Crane Simulator Using GPU-based Collision Detection
    Panpan Cai1, Yiyu Cai1, Indhumathi Chandrasekaran1 and Jianmin Zheng1
    1: Nanyang Technological University, Singapore

  5. Virtual Try-on with Kinect based on Human Body Adaptation and Cloth Simulation
    Yuzhe Zhang1, Jianmin Zheng1, Nadia Magnenat-Thalmann1 and Yiyu Cai1
    1: Nanyang Technological University, Singapore

  6. GF Engine: A Versatile Platform for Game Design and Development
    Hock Soon Seah1, Henry Johan1, Chee Kwang Quah1, Nicholas Mario Wardhana1 and Tze Yuen Lim1
    1: Nanyang Technological University, Singapore